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stepanalyser/.venv/lib/python3.12/site-packages/ezdxf/math/bbox.py
Christian Anetzberger a197de9456 initial
2026-01-22 20:23:51 +01:00

458 lines
15 KiB
Python

# Copyright (c) 2019-2024, Manfred Moitzi
# License: MIT License
from __future__ import annotations
from typing import Iterable, Optional, Iterator, Sequence, TypeVar, Generic
import abc
import math
import numpy as np
from ezdxf.math import Vec3, Vec2, UVec
T = TypeVar("T", Vec2, Vec3)
__all__ = ["BoundingBox2d", "BoundingBox", "AbstractBoundingBox"]
class AbstractBoundingBox(Generic[T], abc.ABC):
extmin: T
extmax: T
@abc.abstractmethod
def __init__(self, vertices: Optional[Iterable[UVec]] = None):
...
def copy(self):
box = self.__class__()
box.extmin = self.extmin
box.extmax = self.extmax
return box
def __str__(self) -> str:
return f"[{self.extmin}, {self.extmax}]"
def __repr__(self) -> str:
name = self.__class__.__name__
if self.has_data:
return f"{name}({self.__str__()})"
else:
return f"{name}()"
def __iter__(self) -> Iterator[T]:
if self.has_data:
yield self.extmin
yield self.extmax
@abc.abstractmethod
def extend(self, vertices: Iterable[UVec]) -> None:
...
@property
@abc.abstractmethod
def is_empty(self) -> bool:
...
@abc.abstractmethod
def inside(self, vertex: UVec) -> bool:
...
@abc.abstractmethod
def has_intersection(self, other: AbstractBoundingBox[T]) -> bool:
...
@abc.abstractmethod
def has_overlap(self, other: AbstractBoundingBox[T]) -> bool:
...
@abc.abstractmethod
def intersection(self, other: AbstractBoundingBox[T]) -> AbstractBoundingBox[T]:
...
def contains(self, other: AbstractBoundingBox[T]) -> bool:
"""Returns ``True`` if the `other` bounding box is completely inside
this bounding box.
"""
return self.inside(other.extmin) and self.inside(other.extmax)
def any_inside(self, vertices: Iterable[UVec]) -> bool:
"""Returns ``True`` if any vertex is inside this bounding box.
Vertices at the box border are inside!
"""
if self.has_data:
return any(self.inside(v) for v in vertices)
return False
def all_inside(self, vertices: Iterable[UVec]) -> bool:
"""Returns ``True`` if all vertices are inside this bounding box.
Vertices at the box border are inside!
"""
if self.has_data:
# all() returns True for an empty set of vertices
has_any = False
for v in vertices:
has_any = True
if not self.inside(v):
return False
return has_any
return False
@property
def has_data(self) -> bool:
"""Returns ``True`` if the bonding box has known limits."""
return math.isfinite(self.extmin.x)
@property
def size(self) -> T:
"""Returns size of bounding box."""
return self.extmax - self.extmin
@property
def center(self) -> T:
"""Returns center of bounding box."""
return self.extmin.lerp(self.extmax)
def union(self, other: AbstractBoundingBox[T]) -> AbstractBoundingBox[T]:
"""Returns a new bounding box as union of this and `other` bounding
box.
"""
vertices: list[T] = []
if self.has_data:
vertices.extend(self)
if other.has_data:
vertices.extend(other)
return self.__class__(vertices)
def rect_vertices(self) -> Sequence[Vec2]:
"""Returns the corners of the bounding box in the xy-plane as
:class:`Vec2` objects.
"""
if self.has_data:
x0, y0, *_ = self.extmin
x1, y1, *_ = self.extmax
return Vec2(x0, y0), Vec2(x1, y0), Vec2(x1, y1), Vec2(x0, y1)
else:
raise ValueError("empty bounding box")
def grow(self, value: float) -> None:
"""Grow or shrink the bounding box by an uniform value in x, y and
z-axis. A negative value shrinks the bounding box.
Raises :class:`ValueError` for shrinking the size of the bounding box to
zero or below in any dimension.
"""
if self.has_data:
if value < 0.0:
min_ext = min(self.size)
if -value >= min_ext / 2.0:
raise ValueError("shrinking one or more dimensions <= 0")
self.extmax += Vec3(value, value, value)
self.extmin += Vec3(-value, -value, -value)
class BoundingBox(AbstractBoundingBox[Vec3]):
"""3D bounding box.
Args:
vertices: iterable of ``(x, y, z)`` tuples or :class:`Vec3` objects
"""
__slots__ = ("extmin", "extmax")
def __init__(self, vertices: Optional[Iterable[UVec]] = None):
self.extmin = Vec3(math.inf, math.inf, math.inf)
self.extmax = self.extmin
if vertices is not None:
try:
self.extmin, self.extmax = extents3d(vertices)
except ValueError:
# No or invalid data creates an empty BoundingBox
pass
@property
def is_empty(self) -> bool:
"""Returns ``True`` if the bounding box is empty or the bounding box
has a size of 0 in any or all dimensions or is undefined.
"""
if self.has_data:
sx, sy, sz = self.size
return sx * sy * sz == 0.0
return True
def extend(self, vertices: Iterable[UVec]) -> None:
"""Extend bounds by `vertices`.
Args:
vertices: iterable of vertices
"""
v = list(vertices)
if not v:
return
if self.has_data:
v.extend([self.extmin, self.extmax])
self.extmin, self.extmax = extents3d(v)
def inside(self, vertex: UVec) -> bool:
"""Returns ``True`` if `vertex` is inside this bounding box.
Vertices at the box border are inside!
"""
if not self.has_data:
return False
x, y, z = Vec3(vertex).xyz
xmin, ymin, zmin = self.extmin.xyz
xmax, ymax, zmax = self.extmax.xyz
return (xmin <= x <= xmax) and (ymin <= y <= ymax) and (zmin <= z <= zmax)
def has_intersection(self, other: AbstractBoundingBox[T]) -> bool:
"""Returns ``True`` if this bounding box intersects with `other` but does
not include touching bounding boxes, see also :meth:`has_overlap`::
bbox1 = BoundingBox([(0, 0, 0), (1, 1, 1)])
bbox2 = BoundingBox([(1, 1, 1), (2, 2, 2)])
assert bbox1.has_intersection(bbox2) is False
"""
# Source: https://gamemath.com/book/geomtests.html#intersection_two_aabbs
# Check for a separating axis:
if not self.has_data or not other.has_data:
return False
o_min = Vec3(other.extmin) # could be a 2D bounding box
o_max = Vec3(other.extmax) # could be a 2D bounding box
# Check for a separating axis:
if self.extmin.x >= o_max.x:
return False
if self.extmax.x <= o_min.x:
return False
if self.extmin.y >= o_max.y:
return False
if self.extmax.y <= o_min.y:
return False
if self.extmin.z >= o_max.z:
return False
if self.extmax.z <= o_min.z:
return False
return True
def has_overlap(self, other: AbstractBoundingBox[T]) -> bool:
"""Returns ``True`` if this bounding box intersects with `other` but
in contrast to :meth:`has_intersection` includes touching bounding boxes too::
bbox1 = BoundingBox([(0, 0, 0), (1, 1, 1)])
bbox2 = BoundingBox([(1, 1, 1), (2, 2, 2)])
assert bbox1.has_overlap(bbox2) is True
"""
# Source: https://gamemath.com/book/geomtests.html#intersection_two_aabbs
# Check for a separating axis:
if not self.has_data or not other.has_data:
return False
o_min = Vec3(other.extmin) # could be a 2D bounding box
o_max = Vec3(other.extmax) # could be a 2D bounding box
# Check for a separating axis:
if self.extmin.x > o_max.x:
return False
if self.extmax.x < o_min.x:
return False
if self.extmin.y > o_max.y:
return False
if self.extmax.y < o_min.y:
return False
if self.extmin.z > o_max.z:
return False
if self.extmax.z < o_min.z:
return False
return True
def cube_vertices(self) -> Sequence[Vec3]:
"""Returns the 3D corners of the bounding box as :class:`Vec3` objects."""
if self.has_data:
x0, y0, z0 = self.extmin
x1, y1, z1 = self.extmax
return (
Vec3(x0, y0, z0),
Vec3(x1, y0, z0),
Vec3(x1, y1, z0),
Vec3(x0, y1, z0),
Vec3(x0, y0, z1),
Vec3(x1, y0, z1),
Vec3(x1, y1, z1),
Vec3(x0, y1, z1),
)
else:
raise ValueError("empty bounding box")
def intersection(self, other: AbstractBoundingBox[T]) -> BoundingBox:
"""Returns the bounding box of the intersection cube of both
3D bounding boxes. Returns an empty bounding box if the intersection
volume is 0.
"""
new_bbox = self.__class__()
if not self.has_intersection(other):
return new_bbox
s_min_x, s_min_y, s_min_z = Vec3(self.extmin)
o_min_x, o_min_y, o_min_z = Vec3(other.extmin)
s_max_x, s_max_y, s_max_z = Vec3(self.extmax)
o_max_x, o_max_y, o_max_z = Vec3(other.extmax)
new_bbox.extend(
[
(
max(s_min_x, o_min_x),
max(s_min_y, o_min_y),
max(s_min_z, o_min_z),
),
(
min(s_max_x, o_max_x),
min(s_max_y, o_max_y),
min(s_max_z, o_max_z),
),
]
)
return new_bbox
class BoundingBox2d(AbstractBoundingBox[Vec2]):
"""2D bounding box.
Args:
vertices: iterable of ``(x, y[, z])`` tuples or :class:`Vec3` objects
"""
__slots__ = ("extmin", "extmax")
def __init__(self, vertices: Optional[Iterable[UVec]] = None):
self.extmin = Vec2(math.inf, math.inf)
self.extmax = self.extmin
if vertices is not None:
try:
self.extmin, self.extmax = extents2d(vertices)
except ValueError:
# No or invalid data creates an empty BoundingBox
pass
@property
def is_empty(self) -> bool:
"""Returns ``True`` if the bounding box is empty. The bounding box has a
size of 0 in any or all dimensions or is undefined.
"""
if self.has_data:
sx, sy = self.size
return sx * sy == 0.0
return True
def extend(self, vertices: Iterable[UVec]) -> None:
"""Extend bounds by `vertices`.
Args:
vertices: iterable of vertices
"""
v = list(vertices)
if not v:
return
if self.has_data:
v.extend([self.extmin, self.extmax])
self.extmin, self.extmax = extents2d(v)
def inside(self, vertex: UVec) -> bool:
"""Returns ``True`` if `vertex` is inside this bounding box.
Vertices at the box border are inside!
"""
if not self.has_data:
return False
v = Vec2(vertex)
min_ = self.extmin
max_ = self.extmax
return (min_.x <= v.x <= max_.x) and (min_.y <= v.y <= max_.y)
def has_intersection(self, other: AbstractBoundingBox[T]) -> bool:
"""Returns ``True`` if this bounding box intersects with `other` but does
not include touching bounding boxes, see also :meth:`has_overlap`::
bbox1 = BoundingBox2d([(0, 0), (1, 1)])
bbox2 = BoundingBox2d([(1, 1), (2, 2)])
assert bbox1.has_intersection(bbox2) is False
"""
# Source: https://gamemath.com/book/geomtests.html#intersection_two_aabbs
if not self.has_data or not other.has_data:
return False
# Check for a separating axis:
if self.extmin.x >= other.extmax.x:
return False
if self.extmax.x <= other.extmin.x:
return False
if self.extmin.y >= other.extmax.y:
return False
if self.extmax.y <= other.extmin.y:
return False
return True
def intersection(self, other: AbstractBoundingBox[T]) -> BoundingBox2d:
"""Returns the bounding box of the intersection rectangle of both
2D bounding boxes. Returns an empty bounding box if the intersection
area is 0.
"""
new_bbox = self.__class__()
if not self.has_intersection(other):
return new_bbox
s_min_x, s_min_y = Vec2(self.extmin)
o_min_x, o_min_y = Vec2(other.extmin)
s_max_x, s_max_y = Vec2(self.extmax)
o_max_x, o_max_y = Vec2(other.extmax)
new_bbox.extend(
[
(max(s_min_x, o_min_x), max(s_min_y, o_min_y)),
(min(s_max_x, o_max_x), min(s_max_y, o_max_y)),
]
)
return new_bbox
def has_overlap(self, other: AbstractBoundingBox[T]) -> bool:
"""Returns ``True`` if this bounding box intersects with `other` but
in contrast to :meth:`has_intersection` includes touching bounding boxes too::
bbox1 = BoundingBox2d([(0, 0), (1, 1)])
bbox2 = BoundingBox2d([(1, 1), (2, 2)])
assert bbox1.has_overlap(bbox2) is True
"""
# Source: https://gamemath.com/book/geomtests.html#intersection_two_aabbs
if not self.has_data or not other.has_data:
return False
# Check for a separating axis:
if self.extmin.x > other.extmax.x:
return False
if self.extmax.x < other.extmin.x:
return False
if self.extmin.y > other.extmax.y:
return False
if self.extmax.y < other.extmin.y:
return False
return True
def extents3d(vertices: Iterable[UVec]) -> tuple[Vec3, Vec3]:
"""Returns the extents of the bounding box as tuple (extmin, extmax)."""
vertices = np.array([Vec3(v).xyz for v in vertices], dtype=np.float64)
if len(vertices):
return Vec3(vertices.min(0)), Vec3(vertices.max(0))
else:
raise ValueError("no vertices given")
def extents2d(vertices: Iterable[UVec]) -> tuple[Vec2, Vec2]:
"""Returns the extents of the bounding box as tuple (extmin, extmax)."""
vertices = np.array([(x, y) for x, y, *_ in vertices], dtype=np.float64)
if len(vertices):
return Vec2(vertices.min(0)), Vec2(vertices.max(0))
else:
raise ValueError("no vertices given")