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stepanalyser/.venv/lib/python3.12/site-packages/ezdxf/addons/menger_sponge.py
Christian Anetzberger a197de9456 initial
2026-01-22 20:23:51 +01:00

267 lines
8.5 KiB
Python

# Purpose: menger sponge addon for ezdxf
# Copyright (c) 2016-2022 Manfred Moitzi
# License: MIT License
from __future__ import annotations
from typing import TYPE_CHECKING, Iterator, Sequence, Optional
from ezdxf.math import Vec3, UVec, Matrix44, UCS
from ezdxf.render.mesh import MeshVertexMerger, MeshTransformer, MeshBuilder
if TYPE_CHECKING:
from ezdxf.eztypes import GenericLayoutType
# fmt: off
all_cubes_size_3_template = [
(0, 0, 0), (1, 0, 0), (2, 0, 0), (0, 1, 0), (1, 1, 0), (2, 1, 0), (0, 2, 0), (1, 2, 0), (2, 2, 0),
(0, 0, 1), (1, 0, 1), (2, 0, 1), (0, 1, 1), (1, 1, 1), (2, 1, 1), (0, 2, 1), (1, 2, 1), (2, 2, 1),
(0, 0, 2), (1, 0, 2), (2, 0, 2), (0, 1, 2), (1, 1, 2), (2, 1, 2), (0, 2, 2), (1, 2, 2), (2, 2, 2),
]
original_menger_cubes = [
(0, 0, 0), (1, 0, 0), (2, 0, 0), (0, 1, 0), (2, 1, 0), (0, 2, 0), (1, 2, 0), (2, 2, 0),
(0, 0, 1), (2, 0, 1), (0, 2, 1), (2, 2, 1),
(0, 0, 2), (1, 0, 2), (2, 0, 2), (0, 1, 2), (2, 1, 2), (0, 2, 2), (1, 2, 2), (2, 2, 2),
]
menger_v1 = [
(0, 0, 0), (2, 0, 0), (1, 1, 0), (0, 2, 0), (2, 2, 0),
(1, 0, 1), (0, 1, 1), (2, 1, 1), (1, 2, 1),
(0, 0, 2), (2, 0, 2), (1, 1, 2), (0, 2, 2), (2, 2, 2),
]
menger_v2 = [
(1, 0, 0), (0, 1, 0), (2, 1, 0), (1, 2, 0),
(0, 0, 1), (2, 0, 1), (1, 1, 1), (0, 2, 1), (2, 2, 1),
(1, 0, 2), (0, 1, 2), (2, 1, 2), (1, 2, 2),
]
jerusalem_cube = [
(0, 0, 0), (1, 0, 0), (2, 0, 0), (3, 0, 0), (4, 0, 0), (0, 1, 0), (1, 1, 0), (3, 1, 0), (4, 1, 0), (0, 2, 0),
(4, 2, 0), (0, 3, 0), (1, 3, 0), (3, 3, 0), (4, 3, 0), (0, 4, 0), (1, 4, 0), (2, 4, 0), (3, 4, 0), (4, 4, 0),
(0, 0, 1), (1, 0, 1), (3, 0, 1), (4, 0, 1), (0, 1, 1), (1, 1, 1), (3, 1, 1), (4, 1, 1), (0, 3, 1), (1, 3, 1),
(3, 3, 1), (4, 3, 1), (0, 4, 1), (1, 4, 1), (3, 4, 1), (4, 4, 1), (0, 0, 2), (4, 0, 2), (0, 4, 2), (4, 4, 2),
(0, 0, 3), (1, 0, 3), (3, 0, 3), (4, 0, 3), (0, 1, 3), (1, 1, 3), (3, 1, 3), (4, 1, 3), (0, 3, 3), (1, 3, 3),
(3, 3, 3), (4, 3, 3), (0, 4, 3), (1, 4, 3), (3, 4, 3), (4, 4, 3), (0, 0, 4), (1, 0, 4), (2, 0, 4), (3, 0, 4),
(4, 0, 4), (0, 1, 4), (1, 1, 4), (3, 1, 4), (4, 1, 4), (0, 2, 4), (4, 2, 4), (0, 3, 4), (1, 3, 4), (3, 3, 4),
(4, 3, 4), (0, 4, 4), (1, 4, 4), (2, 4, 4), (3, 4, 4), (4, 4, 4),
]
building_schemas = [
original_menger_cubes,
menger_v1,
menger_v2,
jerusalem_cube,
]
# subdivide level in order of building_schemas
cube_sizes = [3., 3., 3., 5.]
# 8 corner vertices
_cube_vertices = [
(0, 0, 0),
(1, 0, 0),
(1, 1, 0),
(0, 1, 0),
(0, 0, 1),
(1, 0, 1),
(1, 1, 1),
(0, 1, 1),
]
# 6 cube faces
cube_faces = [
[0, 3, 2, 1],
[4, 5, 6, 7],
[0, 1, 5, 4],
[1, 2, 6, 5],
[3, 7, 6, 2],
[0, 4, 7, 3],
]
# fmt: on
class MengerSponge:
"""
Args:
location: location of lower left corner as (x, y, z) tuple
length: side length
level: subdivide level
kind: type of menger sponge
=== ===========================
0 Original Menger Sponge
1 Variant XOX
2 Variant OXO
3 Jerusalem Cube
=== ===========================
"""
def __init__(
self,
location: UVec = (0.0, 0.0, 0.0),
length: float = 1.0,
level: int = 1,
kind: int = 0,
):
self.cube_definitions = _menger_sponge(
location=location, length=length, level=level, kind=kind
)
def vertices(self) -> Iterator[list[Vec3]]:
"""Yields the cube vertices as list of (x, y, z) tuples."""
for location, length in self.cube_definitions:
x, y, z = location
yield [
Vec3(x + xf * length, y + yf * length, z + zf * length)
for xf, yf, zf in _cube_vertices
]
__iter__ = vertices
@staticmethod
def faces() -> list[list[int]]:
"""Returns list of cube faces. All cube vertices have the same order, so
one faces list fits them all.
"""
return cube_faces
def render(
self,
layout: GenericLayoutType,
merge: bool = False,
dxfattribs=None,
matrix: Optional[Matrix44] = None,
ucs: Optional[UCS] = None,
) -> None:
"""Renders the menger sponge into layout, set `merge` to ``True`` for
rendering the whole menger sponge into one MESH entity, set `merge` to
``False`` for rendering the individual cubes of the menger sponge as
MESH entities.
Args:
layout: DXF target layout
merge: ``True`` for one MESH entity, ``False`` for individual MESH
entities per cube
dxfattribs: DXF attributes for the MESH entities
matrix: apply transformation matrix at rendering
ucs: apply UCS transformation at rendering
"""
if merge:
mesh = self.mesh()
mesh.render_mesh(
layout, dxfattribs=dxfattribs, matrix=matrix, ucs=ucs
)
else:
for cube in self.cubes():
cube.render_mesh(layout, dxfattribs, matrix=matrix, ucs=ucs)
def cubes(self) -> Iterator[MeshTransformer]:
"""Yields all cubes of the menger sponge as individual
:class:`MeshTransformer` objects.
"""
faces = self.faces()
for vertices in self:
mesh = MeshVertexMerger()
mesh.add_mesh(vertices=vertices, faces=faces) # type: ignore
yield MeshTransformer.from_builder(mesh)
def mesh(self) -> MeshTransformer:
"""Returns geometry as one :class:`MeshTransformer` object."""
faces = self.faces()
mesh = MeshVertexMerger()
for vertices in self:
mesh.add_mesh(vertices=vertices, faces=faces) # type: ignore
return remove_duplicate_inner_faces(mesh)
def remove_duplicate_inner_faces(mesh: MeshBuilder) -> MeshTransformer:
new_mesh = MeshTransformer()
new_mesh.vertices = mesh.vertices
new_mesh.faces = list(manifold_faces(mesh.faces))
return new_mesh
def manifold_faces(faces: list[Sequence[int]]) -> Iterator[Sequence[int]]:
ledger: dict[tuple[int, ...], list[Sequence[int]]] = {}
for face in faces:
key = tuple(sorted(face))
try:
ledger[key].append(face)
except KeyError:
ledger[key] = [face]
for faces in ledger.values():
if len(faces) == 1:
yield faces[0]
def _subdivide(
location: UVec = (0.0, 0.0, 0.0), length: float = 1.0, kind: int = 0
) -> list[tuple[Vec3, float]]:
"""Divides a cube in sub-cubes and keeps only cubes determined by the
building schema.
All sides are parallel to x-, y- and z-axis, location is a (x, y, z) tuple
and represents the coordinates of the lower left corner (nearest to the axis
origin) of the cube, length is the side-length of the cube
Args:
location: (x, y, z) tuple, coordinates of the lower left corner of the cube
length: side length of the cube
kind: int for 0: original menger sponge; 1: Variant XOX; 2: Variant OXO;
3: Jerusalem Cube;
Returns: list of sub-cubes (location, length)
"""
init_x, init_y, init_z = location
step_size = float(length) / cube_sizes[kind]
remaining_cubes = building_schemas[kind]
def sub_location(indices) -> Vec3:
x, y, z = indices
return Vec3(
init_x + x * step_size,
init_y + y * step_size,
init_z + z * step_size,
)
return [(sub_location(indices), step_size) for indices in remaining_cubes]
def _menger_sponge(
location: UVec = (0.0, 0.0, 0.0),
length: float = 1.0,
level: int = 1,
kind: int = 0,
) -> list[tuple[Vec3, float]]:
"""Builds a menger sponge for given level.
Args:
location: (x, y, z) tuple, coordinates of the lower left corner of the cube
length: side length of the cube
level: level of menger sponge, has to be 1 or bigger
kind: int for 0: original menger sponge; 1: Variant XOX; 2: Variant OXO;
3: Jerusalem Cube;
Returns: list of sub-cubes (location, length)
"""
kind = int(kind)
if kind not in (0, 1, 2, 3):
raise ValueError("kind has to be 0, 1, 2 or 3.")
level = int(level)
if level < 1:
raise ValueError("level has to be 1 or bigger.")
cubes = _subdivide(location, length, kind=kind)
for _ in range(level - 1):
next_level_cubes = []
for location, length in cubes:
next_level_cubes.extend(_subdivide(location, length, kind=kind))
cubes = next_level_cubes
return cubes