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stepanalyser/.venv/lib/python3.12/site-packages/ezdxf/addons/sierpinski_pyramid.py
Christian Anetzberger a197de9456 initial
2026-01-22 20:23:51 +01:00

236 lines
7.2 KiB
Python

# Purpose: create sierpinski pyramid geometry
# Copyright (c) 2016-2022 Manfred Moitzi
# License: MIT License
from __future__ import annotations
from typing import TYPE_CHECKING, Iterable, Sequence, Iterator, Optional
import math
from ezdxf.math import Vec3, UVec, Matrix44, UCS
from ezdxf.render.mesh import MeshVertexMerger, MeshTransformer
if TYPE_CHECKING:
from ezdxf.eztypes import GenericLayoutType
HEIGHT4 = 1.0 / math.sqrt(2.0) # pyramid4 height (* length)
HEIGHT3 = math.sqrt(6.0) / 3.0 # pyramid3 height (* length)
DY1_FACTOR = math.tan(math.pi / 6.0) / 2.0 # inner circle radius
DY2_FACTOR = 0.5 / math.cos(math.pi / 6.0) # outer circle radius
class SierpinskyPyramid:
"""
Args:
location: location of base center as (x, y, z) tuple
length: side length
level: subdivide level
sides: sides of base geometry
"""
def __init__(
self,
location: UVec = (0.0, 0.0, 0.0),
length: float = 1.0,
level: int = 1,
sides: int = 4,
):
self.sides = sides
self.pyramid_definitions = sierpinsky_pyramid(
location=location, length=length, level=level, sides=sides
)
def vertices(self) -> Iterator[list[Vec3]]:
"""Yields the pyramid vertices as list of :class:`ezdxf.math.Vec3`."""
for location, length in self.pyramid_definitions:
yield self._calc_vertices(location, length)
__iter__ = vertices
def _calc_vertices(
self, location: UVec, length: float
) -> list[Vec3]:
"""
Calculates the pyramid vertices.
Args:
location: location of the pyramid as center point of the base
length: pyramid side length
Returns: list of :class:`ezdxf.math.Vec3`
"""
len2 = length / 2.0
x, y, z = location
if self.sides == 4:
return [
Vec3(x - len2, y - len2, z),
Vec3(x + len2, y - len2, z),
Vec3(x + len2, y + len2, z),
Vec3(x - len2, y + len2, z),
Vec3(x, y, z + length * HEIGHT4),
]
elif self.sides == 3:
dy1 = length * DY1_FACTOR
dy2 = length * DY2_FACTOR
return [
Vec3(x - len2, y - dy1, z),
Vec3(x + len2, y - dy1, z),
Vec3(x, y + dy2, z),
Vec3(x, y, z + length * HEIGHT3),
]
else:
raise ValueError("sides has to be 3 or 4.")
def faces(self) -> list[Sequence[int]]:
"""Returns list of pyramid faces. All pyramid vertices have the same
order, so one faces list fits them all.
"""
if self.sides == 4:
return [(3, 2, 1, 0), (0, 1, 4), (1, 2, 4), (2, 3, 4), (3, 0, 4)]
elif self.sides == 3:
return [(2, 1, 0), (0, 1, 3), (1, 2, 3), (2, 0, 3)]
else:
raise ValueError("sides has to be 3 or 4.")
def render(
self,
layout: GenericLayoutType,
merge: bool = False,
dxfattribs=None,
matrix: Optional[Matrix44] = None,
ucs: Optional[UCS] = None,
) -> None:
"""Renders the sierpinsky pyramid into layout, set `merge` to ``True``
for rendering the whole sierpinsky pyramid into one MESH entity, set
`merge` to ``False`` for individual pyramids as MESH entities.
Args:
layout: DXF target layout
merge: ``True`` for one MESH entity, ``False`` for individual MESH
entities per pyramid
dxfattribs: DXF attributes for the MESH entities
matrix: apply transformation matrix at rendering
ucs: apply UCS at rendering
"""
if merge:
mesh = self.mesh()
mesh.render_mesh(
layout, dxfattribs=dxfattribs, matrix=matrix, ucs=ucs
)
else:
for pyramid in self.pyramids():
pyramid.render_mesh(layout, dxfattribs, matrix=matrix, ucs=ucs)
def pyramids(self) -> Iterable[MeshTransformer]:
"""Yields all pyramids of the sierpinsky pyramid as individual
:class:`MeshTransformer` objects.
"""
faces = self.faces()
for vertices in self:
mesh = MeshTransformer()
mesh.add_mesh(vertices=vertices, faces=faces)
yield mesh
def mesh(self) -> MeshTransformer:
"""Returns geometry as one :class:`MeshTransformer` object."""
faces = self.faces()
mesh = MeshVertexMerger()
for vertices in self:
mesh.add_mesh(vertices=vertices, faces=faces)
return MeshTransformer.from_builder(mesh)
def sierpinsky_pyramid(
location=(0.0, 0.0, 0.0),
length: float = 1.0,
level: int = 1,
sides: int = 4,
) -> list[tuple[Vec3, float]]:
"""Build a Sierpinski pyramid.
Args:
location: base center point of the pyramid
length: base length of the pyramid
level: recursive building levels, has to 1 or bigger
sides: 3 or 4 sided pyramids supported
Returns: list of pyramid vertices
"""
location = Vec3(location)
level = int(level)
if level < 1:
raise ValueError("level has to be 1 or bigger.")
pyramids = _sierpinsky_pyramid(location, length, sides)
for _ in range(level - 1):
next_level_pyramids = []
for location, length in pyramids:
next_level_pyramids.extend(
_sierpinsky_pyramid(location, length, sides)
)
pyramids = next_level_pyramids
return pyramids
def _sierpinsky_pyramid(
location: Vec3, length: float = 1.0, sides: int = 4
) -> list[tuple[Vec3, float]]:
if sides == 3:
return sierpinsky_pyramid_3(location, length)
elif sides == 4:
return sierpinsky_pyramid_4(location, length)
else:
raise ValueError("sides has to be 3 or 4.")
def sierpinsky_pyramid_4(
location: Vec3, length: float = 1.0
) -> list[tuple[Vec3, float]]:
"""Build a 4-sided Sierpinski pyramid. Pyramid height = length of the base
square!
Args:
location: base center point of the pyramid
length: base length of the pyramid
Returns: list of (location, length) tuples, representing the sierpinski pyramid
"""
len2 = length / 2
len4 = length / 4
x, y, z = location
return [
(Vec3(x - len4, y - len4, z), len2),
(Vec3(x + len4, y - len4, z), len2),
(Vec3(x - len4, y + len4, z), len2),
(Vec3(x + len4, y + len4, z), len2),
(Vec3(x, y, z + len2 * HEIGHT4), len2),
]
def sierpinsky_pyramid_3(
location: Vec3, length: float = 1.0
) -> list[tuple[Vec3, float]]:
"""Build a 3-sided Sierpinski pyramid (tetraeder).
Args:
location: base center point of the pyramid
length: base length of the pyramid
Returns: list of (location, length) tuples, representing the sierpinski pyramid
"""
dy1 = length * DY1_FACTOR * 0.5
dy2 = length * DY2_FACTOR * 0.5
len2 = length / 2
len4 = length / 4
x, y, z = location
return [
(Vec3(x - len4, y - dy1, z), len2),
(Vec3(x + len4, y - dy1, z), len2),
(Vec3(x, y + dy2, z), len2),
(Vec3(x, y, z + len2 * HEIGHT3), len2),
]